About TRON 2.0: Security Protocol

Welcome to the official website for TRON 2.0: Security Protocol, a new singleplayer campaign for TRON 2.0 that sheds light on the perspective of the programs that fight to keep the digital world safe and secure.

Here you can find developer posts and updates on the mod, as well as links to any release builds, tools, and other important resources. This mod is currently in a PRE-ALPHA state, which means that any details on this campaign are subject to change.

Questions or comments? A contact form can be found at the footer of the website.

Friday, July 5, 2019

"Development Log" - 5 July 2019

Greetings, Users. This is less of a development log and more of a life update. I'll only talk about the TRON-related stuff here, but if you want to read the full update, you can do so below (most of the wording will be the same between this post and the TwitLonger, but this post will expand on the wording):





Now, with that out of the way, let's talk. Modding TRON 2.0 is proving to be quite the wild ride so far. At present, Security Protocol is definitely looking be a multi-year project, but I expected this from the beginning, and as of right now, I'm committed to finishing this, no matter how long it will take. Of course, I'll document my progress whenever possible; I know leaving people in the dark is generally a bad idea right now, and I personally believe that if you all see the progress of the game, you'll be able to help me make it into a highly enjoyable experience. Should TRON 2.0: Security Protocol ever reach it's conclusion, I'll be happy if even one person says that they enjoyed playing it - because that means I did my job.

Right now, however, development will be slow. Immensely slow. While I began to learn and understand the process of mapmaking - not just in TRON 2.0, but in most games in general - I realized just how steep the learning curve would be (refer to my previous log for more info on that). So I'm halting relevant map development for now while I take some time to get a firmer grip on mapmaking. You may see me release a few side projects if all goes well on that front. That said, I still want to work on more intricate mechanics I want put into the game, like letting the player activate Sec Rezzers, making ICPs friendly by default, etc. I'll update the Trello board soon with anything I can think of.

So now onto something a bit different; I want to try streaming my development adventures, be it in TRON 2.0: Security Protocol, or in a completely different side project. It'll just be me, probably without a facecam (sorry), working on TRON 2.0-related projects. I'm not expecting it to blow up or get popular; the primary intent of these streams is be another good way of documenting my progress alongside this blog. Let me know if that would be interesting to any of you.

That's all for now.

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Thursday, July 4, 2019

Development Log - 4 July 2019

Greetings, Users. This is just a quick update as to progress on the HUD color modification. It's going along well for the most part, but I do want to quickly address the color of permissions, the 8-piece ring between your health bars and sometimes around your crosshair if you're looking at an object that may require permissions to activate/deactivate/access.

I will not be changing the color of permissions. They will remain blue.

This decision mostly comes from two reasons that would conflict with a color change;
  1. Archive Bins show permissions as blue, and since the red-colored box is already taken by subroutines, it would prove to be too much of a gameplay detriment to be worth it.
  2. It would be difficult for some players who may suffer from colorblindness to tell the difference between the deep red of a missing permission and the somewhat lighter red of an available permission. I have no intention of changing the deep red color of a missing permission, either.
So expect the color of permissions to stay the same, although I will be recoloring the ring behind them, both in the crosshair and in the ring between your health and energy bars.

Happy 4th of July, Users!

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