About TRON 2.0: Security Protocol

Welcome to the official website for TRON 2.0: Security Protocol, a new singleplayer campaign for TRON 2.0 that sheds light on the perspective of the programs that fight to keep the digital world safe and secure.

Here you can find developer posts and updates on the mod, as well as links to any release builds, tools, and other important resources. This mod is currently in a PRE-ALPHA state, which means that any details on this campaign are subject to change.

Questions or comments? A contact form can be found at the footer of the website.

Friday, May 10, 2024

System Reformat Complete

TRON 2.0 Modding is a mess. Let's fix it together.

This video has been a long time in the making, and I'd really appreciate it if you gave it a watch and heard me out. Any support is greatly appreciated.


Wednesday, January 10, 2024

System Reformat In Progress...

TRON 2.0: Security Protocol is being restarted from the ground up as a brand new project. A link to a GitHub repository will be provided below, which will be the home for all future development alongside posts to this website. A cosmetic release has been published that sees an ICP Regular take Jet's place in the main menu. Please read the disclaimer on the GitHub page before downloading.

This website will receive a light renovation when more details become available in Spring 2024. Thank you for your continued interest in TRON 2.0: Security Protocol.

https://github.com/WildChargerTV/TRON-2.0-Security-Protocol 

--- WildCharger 

Monday, October 21, 2019

Development Log - 21 October 2019

Hello, everyone. Beginning now, logs won't always be five-paragraph long big boys that you need fifteen minutes to read. These will be short and to the point.

So, first item on the list: I'm planning to re-acquaint myself with DEdit after my hiatus. Which means I'lll be doing a lot of side projects. First one was remembering how to create a ring, which I have managed to do successfully. I need to figure out how to recreate M02-04 (pre-reformat Lab Server), or at the very least the exit port area. And I need to configure Sec Rezzers to be usable by the player, since you're on the ICP's side (duh).

Second item on the list: Halloween is upon us... and all the other holidays not long after! I wanted to make a few gimmicky test maps, but I figured that there was no point in just making them to throw them away. Expect some holiday themed mini-maps in the near future (AT THE VERY LATEST by Christmas Day).

Lastly: Patreon! No, not now. Sometime next year, I plan to launch a Patreon since balancing this and my university life is a very financially tense situation to be in.

That short enough? Cool. Catch you later!

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Monolith Productions' 25th Anniversary!


Recent activity on the Monolith Productions Twitter is all in celebration of the 25th Anniversary of the studio! To see them acknowledge the games they've made over this time - TRON 2.0 included - it really has brightened my last couple days. I know this post is a bit late, but it's still worthy of celebration. Be sure to head on over to Monolith's Twitter and participate in the festivities, including competitions for the best speedruns and fanart of their many releases.

Here's to 25 more!


Wednesday, August 28, 2019

System Recovery 1

> ENCOM System Boot v1.043 build 1982
> Checking disk integrity ... DONE
> Restoring state ... 97 %
> RESTORE FAILED (ERROR 194510)
> Restoring from backup ... DONE

/-/KERNEL UPDATE/-/

Greetings, Programs. Been a while, hasn't it?

Truth be told, a lot has happened in my hiatus. Ever since attending Comic-Con, I've been more or less distracted from this project entirely. Now, don't get me wrong; I still have the same amount of passion for this mod now as I did when I started. But life's a jerk, to you, to me, and to everyone else in this world, so when I say life happened, I don't think anyone would be surprised.

I'm calling this post System Recovery 1 because I expect to have more accidental unannounced hiatuses in the coming times - especially now that I have begun university, and anyone who goes to or has gone to university in the past can tell you, that's a pretty time consuming venture. However, that doesn't mean whatsoever that I will forget about this project, because I still have every plan to go into game design in some way, shape, or form in the future. I am currently taking a game design class at my university, which gives me at least a little hope that the things I learn in that class will allow me to create more content in a better and more efficient way.

As I said when I first began this blog, I expect TRON 2.0: Security Protocol to be a multi-year venture, and at this rate, none of you would be surprised if I said that I meant that wholeheartedly. But this is all the more reason why I want to keep working on it. For the last six to seven years, I've been the victim of high-functioning autism, which - to put it bluntly - means that I am horrible at keeping long-term commitments of any kind.

I don't plan to forget this commitment like I have the others. And with your help, fellow programs, I can make TRON 2.0: Security Protocol a reality. I'm not asking for money - God knows enough people ask you for money anyways nowadays - but I am asking for some level of emotional support. Right now I'm undergoing major changes in my life, and nothing I do now will be able to postpone the inevitable change that is the effective renovation my entire livelihood. So, if nothing else, please bear with me as I make these changes. I hope to have more progress for you in the coming weeks, even if minimal.

I want to thank you all for your patience as I continue to begin my journey creating TRON 2.0: Security Protocol. I hope to be able to create a TRON campaign worthy of your time.

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Friday, July 5, 2019

"Development Log" - 5 July 2019

Greetings, Users. This is less of a development log and more of a life update. I'll only talk about the TRON-related stuff here, but if you want to read the full update, you can do so below (most of the wording will be the same between this post and the TwitLonger, but this post will expand on the wording):





Now, with that out of the way, let's talk. Modding TRON 2.0 is proving to be quite the wild ride so far. At present, Security Protocol is definitely looking be a multi-year project, but I expected this from the beginning, and as of right now, I'm committed to finishing this, no matter how long it will take. Of course, I'll document my progress whenever possible; I know leaving people in the dark is generally a bad idea right now, and I personally believe that if you all see the progress of the game, you'll be able to help me make it into a highly enjoyable experience. Should TRON 2.0: Security Protocol ever reach it's conclusion, I'll be happy if even one person says that they enjoyed playing it - because that means I did my job.

Right now, however, development will be slow. Immensely slow. While I began to learn and understand the process of mapmaking - not just in TRON 2.0, but in most games in general - I realized just how steep the learning curve would be (refer to my previous log for more info on that). So I'm halting relevant map development for now while I take some time to get a firmer grip on mapmaking. You may see me release a few side projects if all goes well on that front. That said, I still want to work on more intricate mechanics I want put into the game, like letting the player activate Sec Rezzers, making ICPs friendly by default, etc. I'll update the Trello board soon with anything I can think of.

So now onto something a bit different; I want to try streaming my development adventures, be it in TRON 2.0: Security Protocol, or in a completely different side project. It'll just be me, probably without a facecam (sorry), working on TRON 2.0-related projects. I'm not expecting it to blow up or get popular; the primary intent of these streams is be another good way of documenting my progress alongside this blog. Let me know if that would be interesting to any of you.

That's all for now.

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Thursday, July 4, 2019

Development Log - 4 July 2019

Greetings, Users. This is just a quick update as to progress on the HUD color modification. It's going along well for the most part, but I do want to quickly address the color of permissions, the 8-piece ring between your health bars and sometimes around your crosshair if you're looking at an object that may require permissions to activate/deactivate/access.

I will not be changing the color of permissions. They will remain blue.

This decision mostly comes from two reasons that would conflict with a color change;
  1. Archive Bins show permissions as blue, and since the red-colored box is already taken by subroutines, it would prove to be too much of a gameplay detriment to be worth it.
  2. It would be difficult for some players who may suffer from colorblindness to tell the difference between the deep red of a missing permission and the somewhat lighter red of an available permission. I have no intention of changing the deep red color of a missing permission, either.
So expect the color of permissions to stay the same, although I will be recoloring the ring behind them, both in the crosshair and in the ring between your health and energy bars.

Happy 4th of July, Users!

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